I feel accomplished
I feel accomplished
So first of all, very good artwork, animations are fluid. Controls are responsive, no input delay, everything feels snappy!
But the main combat though, it's kinda janky. For one, it's almost impossible to hit a grunt without being hit yourself. I suggest either a dodge or block mechanic. Or maybe if both of your fists collide at the same time, you'll be able to parry, stunning the enemy for a second or so. Another thing is that the camera feels jolts when punching a guy, which is kinda disorienting
Overall good concept, execution could be better
Very cool game!
This is obviously heavily inspired by RE4 and you did very well translating it's mechanics into 2D. I do have some suggestions if you plan to update this game though.
- Make the player faster: I know it's probably to build tension and terror, but it gets kinda annoying sometimes. It doesn't even need to be that much of a speed difference.
- Make the aim button hold and not toggle: I'm just used to the RE4 "hold down button to aim and release to stop aiming" thing. Just a nitpick
- Add more sound effects: I find it kinda odd how the player doesn't have a hurt sound effect. Maybe an entering door sound effect would be cool to?
- You can get softlocked in some bosses, such as the shadow plant thingy in the street section. I ran out of ammo and it wouldn't let me leave the building. Or I'm just that bad.
Yeah that's pretty much all my complains. The background music, though kinda repetitive builds up tension well. The enemy designs and mechanics are great, it doesn't just feel like your generic horror game where it walks towards you and shoot. They actually have some special "moves" (like chubs over there). Also I can't commend you enough for the spritework. Very, VERY excellent sprites.
Considering this game was made for a game jam, within the time limit I presume, is very impressive. Okay that was like one of the longest reviews I've written. Shows how much I like this game. I have a soft spot for gameboy and NES games.
Thank you for the bullet points!
-Yeh I id slow down the player for tension. I will make it so u can run in future updates [also speed him up more]
-Yeah Im used to the hold to aim too. will explore that option, thanks!
-Noted! and will be added. Definitely door sfx for that RE feel.
-boss was a final addition before the jam ended so its kinda really finicky, sorry. but u can run past most enemies and your weapons plus the ammos u collect are enough to kill it, u don have to farm from enemies,
Thank you again. The itch io version has 3 endings if youre iinto that. this one is an older build.
It's a good foundation for a rpg I'll give you that. The only problem is that it feels more like a history lesson than an actual game.
Thank you for your feedback, ya even my wife said too much words and nobody gonna read all that stuff haha XD . gonna shorten those description and only take keypoint out.
This is very cool, going in my top 50 games I've played this decade!
glad you liked : )
Damn bro, superb game.
If you'd say this was a 1980s arcade puzzle game cabinet, I would believe you!
Presumably, you're going to work on Fri. and Sat. right? What if Sat was a bossfight,
using lights and ladders to defeat the boss
idk man just a suggestion
Good game...
but when I die, it softlocks
Sorry, might have forgot to mention it in the description but whenever you die you can press R to restart the level.
You guys don't deserve this masterpiece
As a touhou player, I can confirm that this is somehow harder than the first level of the embodiment of the scarlet devil
Less alive than you are
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Joined on 9/3/21