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Gyrode

21 Game Reviews w/ Response

All 51 Reviews

Very cool game!
This is obviously heavily inspired by RE4 and you did very well translating it's mechanics into 2D. I do have some suggestions if you plan to update this game though.

- Make the player faster: I know it's probably to build tension and terror, but it gets kinda annoying sometimes. It doesn't even need to be that much of a speed difference.

- Make the aim button hold and not toggle: I'm just used to the RE4 "hold down button to aim and release to stop aiming" thing. Just a nitpick

- Add more sound effects: I find it kinda odd how the player doesn't have a hurt sound effect. Maybe an entering door sound effect would be cool to?

- You can get softlocked in some bosses, such as the shadow plant thingy in the street section. I ran out of ammo and it wouldn't let me leave the building. Or I'm just that bad.

Yeah that's pretty much all my complains. The background music, though kinda repetitive builds up tension well. The enemy designs and mechanics are great, it doesn't just feel like your generic horror game where it walks towards you and shoot. They actually have some special "moves" (like chubs over there). Also I can't commend you enough for the spritework. Very, VERY excellent sprites.

Considering this game was made for a game jam, within the time limit I presume, is very impressive. Okay that was like one of the longest reviews I've written. Shows how much I like this game. I have a soft spot for gameboy and NES games.

Elv13s responds:

Thank you for the bullet points!
-Yeh I id slow down the player for tension. I will make it so u can run in future updates [also speed him up more]
-Yeah Im used to the hold to aim too. will explore that option, thanks!
-Noted! and will be added. Definitely door sfx for that RE feel.
-boss was a final addition before the jam ended so its kinda really finicky, sorry. but u can run past most enemies and your weapons plus the ammos u collect are enough to kill it, u don have to farm from enemies,
Thank you again. The itch io version has 3 endings if youre iinto that. this one is an older build.

It's a good foundation for a rpg I'll give you that. The only problem is that it feels more like a history lesson than an actual game.

otakulah responds:

Thank you for your feedback, ya even my wife said too much words and nobody gonna read all that stuff haha XD . gonna shorten those description and only take keypoint out.

This is very cool, going in my top 50 games I've played this decade!

GGMagenta responds:

glad you liked : )

Good game...

but when I die, it softlocks

splatt875 responds:

Sorry, might have forgot to mention it in the description but whenever you die you can press R to restart the level.

Man, do I love this game:

Each sprite is just 4 colors (including transparency), that lines up with the NES limitation perfectly!

Music? Simple but catchy, true to 8 bit (I know you didn't make it but it's still good).

And it's just plain fun. Would give it a higher score if I could

Xaveternator responds:

Thank you very much, I'm glad you enjoyed it

Fun Fact: Going diagonally will speed up your movement, probably because your moving with both your horizontal and vertical speed...

DO NOT FIX THIS, IT'S MY ONLY WAY OF ESCAPE

larrynachos responds:

It was patched recently but I didn't upload the build so enjoy lmao

reminds me of pale luna, very cool, very cool

BoMToons responds:

Oh wow, I just read the Pale Luna creepypasta... thanks for that...

I am addicted to the level editor,

help me

PsychoGoldfish responds:

It's too late for you now... I'm so.. so sorry....

As an average Wick Editor and Riddle School enjoyer, I can confirm this is indeed an epic game.

KeepITpixelated responds:

thank you

I'm kinda.... confused

iceler21 responds:

In what way? What's confusing?

Less alive than you are

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